Artūras Varkalis
Unreal Engine Gameplay Programmer · Technical Sound Designer
I build integrated gameplay and audio systems in Unreal Engine — the kind that don't require a separate audio programmer to bridge the gap.
My work spans gameplay systems, multiplayer replication, and sound pipelines — including the sound design itself.
6+
Years
7
Titles
EU
UTC+3
In-game footage
Titles I've Shipped
What I Do
Services
Gameplay Systems & Framework
Architecture, ability systems (GAS), turn-based loops, combat, save/load, UI, multiplayer replication, Steam integration.
Technical Audio Systems
MetaSounds, FMOD, Quartz, procedural and adaptive music, dialog systems, audio mixing, sound occlusion, pipeline tooling.
Multiplayer & Integration
Networking, dedicated servers, Epic Online Services, Steam SDK, analytics, cross-platform deployment.
Process
How I Work
01
Audit
Review existing systems, codebase, and requirements. Identify risks and scope.
02
Plan
Break work into milestones. Define interfaces, ownership, and success criteria.
03
Implement
Build iteratively. Communicate blockers early. Ship working code.
04
Document & Hand Off
Write technical documentation. Walk your team through the systems.
Let's work together.
Tell me what you're building and what you need. I typically respond within 24–48 hours.
Start a Conversation