Available for contracts

Artūras Varkalis

Unreal Engine Gameplay Programmer · Technical Sound Designer

I build integrated gameplay and audio systems in Unreal Engine — the kind that don't require a separate audio programmer to bridge the gap.

My work spans gameplay systems, multiplayer replication, and sound pipelines — including the sound design itself.

Engines
UE5 UE4
Languages
C++ Blueprints Lua
Audio
MetaSounds Quartz FMOD Reaper Ableton
Systems
GAS EOS Steam SDK Niagara VFX
Workflow
ClickUp SVN Git Google Analytics

Process

How I Work

01

Audit

Review existing systems, codebase, and requirements. Identify risks and scope.

02

Plan

Break work into milestones. Define interfaces, ownership, and success criteria.

03

Implement

Build iteratively. Communicate blockers early. Ship working code.

04

Document & Hand Off

Write technical documentation. Walk your team through the systems.

Let's work together.

Tell me what you're building and what you need. I typically respond within 24–48 hours.

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