Background

Artūras Varkalis

Available for contracts 🇱🇹 Klaipėda, LT UTC+3 6+ Years 7 Titles

I build integrated gameplay and audio systems in Unreal Engine — the kind that don't require a separate audio programmer to bridge the gap. My work spans gameplay systems, multiplayer replication, and sound pipelines — including the sound design itself.

I've worked as a sole programmer, co-founder, and rotational contractor on teams up to 30 people. I write technical documentation, communicate directly with clients, and manage my own workload end-to-end. EU timezone, flexible US overlap.

Artūras Varkalis Available

In the wild

Events & Conferences

Stack

Tools & Technologies

Engines

Unreal Engine 4 Unreal Engine 5

Languages

C++ Blueprints Lua

Audio

MetaSounds Quartz FMOD Reaper Ableton Live Suite

Systems

Gameplay Ability System (GAS) Epic Online Services (EOS) Steam SDK Niagara VFX

Workflow

ClickUp SVN Git Google Analytics

Want to work together?

Tell me what you're building and what you need. I typically respond within 24–48 hours.

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