Background
Artūras Varkalis
Available for contracts
🇱🇹 Klaipėda, LT UTC+3 6+ Years 7 Titles
I build integrated gameplay and audio systems in Unreal Engine — the kind that don't require a separate audio programmer to bridge the gap. My work spans gameplay systems, multiplayer replication, and sound pipelines — including the sound design itself.
I've worked as a sole programmer, co-founder, and rotational contractor on teams up to 30 people. I write technical documentation, communicate directly with clients, and manage my own workload end-to-end. EU timezone, flexible US overlap.
Available
In the wild
Events & Conferences
Stack
Tools & Technologies
Engines
Unreal Engine 4 Unreal Engine 5
Languages
C++ Blueprints Lua
Audio
MetaSounds Quartz FMOD Reaper Ableton Live Suite
Systems
Gameplay Ability System (GAS) Epic Online Services (EOS) Steam SDK Niagara VFX
Workflow
ClickUp SVN Git Google Analytics
Want to work together?
Tell me what you're building and what you need. I typically respond within 24–48 hours.
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