Portfolio
All Projects
10 shipped, delivered, and in-development titles spanning gameplay systems, technical audio, multiplayer networking, and rapid prototyping.
Amethyst — Sole Programmer on a Competitive 1v1 Turn-Based Tactics Game
Beta1v1 turn-based tactics game — sole programmer, full systems ownership across gameplay, networking, and audio.
Sole Programmer & Technical Lead · Freelance Contractor
Tempo Punk — Audio Systems Architecture for a Rhythm FPS
In DevelopmentRhythm FPS — audio systems architecture, MetaSounds procedural music, beat-accurate gameplay timing.
Audio Systems Architect & Programmer · Co-Founder, Matima Studio
VibeSlice — Multi-Model Development Harness for Long-Running AI Projects
In DevelopmentA harness that carries AI agents through complicated software over months: a governed workflow, cross-vendor review, sealed records of what was done, and an autonomous mode with a human gate. Now at v0.93.
Director & R&D Lead · AI-Built Tooling
GameCodeGolem & GameDevFoundry — AI Tooling for Unreal Engine 5
In DevelopmentAn R&D framework that gives AI agents real Unreal knowledge, in daily use on ProjectOmega, and the studio-facing product being distilled from it.
Director & R&D Lead · AI-Built Tooling
ProjectOmega — Director & R&D Lead on an AI-Built UE 5.8 Co-op Multiplayer Game
In DevelopmentCan AI systems build and maintain a genuinely complicated multiplayer game? A co-op UE 5.8 game I designed but could never scope as a solo project, with GAS, custom movement, voxels and server authority. I wrote the design and none of the code.
Director & R&D Lead · AI-First Experiment
Katana Inu — GAS Programmer, Audio Lead & Social Systems Developer on a Multiplayer Battle Royale
BetaMultiplayer battle royale — GAS framework, FMOD audio pipeline, Epic Online Services social layer, 30-person team.
Systems Programmer (Rotational) · Co-Founder, Matima Studio
Karyn — Audio/Systems Programmer on a Story-Driven Action-Adventure Game
In DevelopmentStory-driven action-adventure — procedural dialog system, adaptive music with Quartz, facial mocap playback pipeline.
Audio/Systems Programmer · Freelance Contractor
Psyker — Generalist Developer on a Cyberpunk 2.5D Fighting Game Vertical Slice
DeliveredCyberpunk 2.5D fighting game vertical slice — framework, combat, Niagara VFX, and full sound design in ~5 weeks.
Generalist Developer (Framework, Combat, VFX, SFX) · Contractor
V1RAL — Co-Founder & Audio/Design Generalist on a Boomer Shooter FPS
PausedBoomer shooter FPS — custom real-time sound occlusion system, 50+ SFX, 8-level campaign, co-founded project.
Co-Founder / Generalist (Audio, Narrative, Level Design, Game Design, Blueprints)
AyeZee Game Arena — Application Framework Developer & Audio Designer on an Interactive Broadcast Tool
DeliveredInteractive broadcast tool for a Twitch streamer — dual-window architecture, 7 mini-games, delivered in ~1 month.
Application Framework Developer & Audio Designer · Contractor