Portfolio

All Projects

10 shipped, delivered, and in-development titles spanning gameplay systems, technical audio, multiplayer networking, and rapid prototyping.

Amethyst — Sole Programmer on a Competitive 1v1 Turn-Based Tactics Game

Beta

1v1 turn-based tactics game — sole programmer, full systems ownership across gameplay, networking, and audio.

Sole Programmer & Technical Lead · Freelance Contractor

C++ Blueprints Steam SDK GAS UE4

Tempo Punk — Audio Systems Architecture for a Rhythm FPS

In Development

Rhythm FPS — audio systems architecture, MetaSounds procedural music, beat-accurate gameplay timing.

Audio Systems Architect & Programmer · Co-Founder, Matima Studio

MetaSounds Quartz C++ Blueprints UE5

VibeSlice — Multi-Model Development Harness for Long-Running AI Projects

In Development

A harness that carries AI agents through complicated software over months: a governed workflow, cross-vendor review, sealed records of what was done, and an autonomous mode with a human gate. Now at v0.93.

Director & R&D Lead · AI-Built Tooling

Python MCP Codex CLI Claude Code Multi-Vendor LLM Review

GameCodeGolem & GameDevFoundry — AI Tooling for Unreal Engine 5

In Development

An R&D framework that gives AI agents real Unreal knowledge, in daily use on ProjectOmega, and the studio-facing product being distilled from it.

Director & R&D Lead · AI-Built Tooling

MCP Python UE5 C++ Blueprints Unreal MCP

ProjectOmega — Director & R&D Lead on an AI-Built UE 5.8 Co-op Multiplayer Game

In Development

Can AI systems build and maintain a genuinely complicated multiplayer game? A co-op UE 5.8 game I designed but could never scope as a solo project, with GAS, custom movement, voxels and server authority. I wrote the design and none of the code.

Director & R&D Lead · AI-First Experiment

UE5 C++ GAS StateTree Push Model Voxel Systems

Katana Inu — GAS Programmer, Audio Lead & Social Systems Developer on a Multiplayer Battle Royale

Beta

Multiplayer battle royale — GAS framework, FMOD audio pipeline, Epic Online Services social layer, 30-person team.

Systems Programmer (Rotational) · Co-Founder, Matima Studio

GAS FMOD EOS Steam SDK C++

Karyn — Audio/Systems Programmer on a Story-Driven Action-Adventure Game

In Development

Story-driven action-adventure — procedural dialog system, adaptive music with Quartz, facial mocap playback pipeline.

Audio/Systems Programmer · Freelance Contractor

Quartz Reaper Lua C++ Blueprints UE4

Psyker — Generalist Developer on a Cyberpunk 2.5D Fighting Game Vertical Slice

Delivered

Cyberpunk 2.5D fighting game vertical slice — framework, combat, Niagara VFX, and full sound design in ~5 weeks.

Generalist Developer (Framework, Combat, VFX, SFX) · Contractor

Niagara VFX Blueprints C++ UE4 Sound Design

V1RAL — Co-Founder & Audio/Design Generalist on a Boomer Shooter FPS

Paused

Boomer shooter FPS — custom real-time sound occlusion system, 50+ SFX, 8-level campaign, co-founded project.

Co-Founder / Generalist (Audio, Narrative, Level Design, Game Design, Blueprints)

Blueprints Convolution Reverb Sound Occlusion UE4 Narrative Design

AyeZee Game Arena — Application Framework Developer & Audio Designer on an Interactive Broadcast Tool

Delivered

Interactive broadcast tool for a Twitch streamer — dual-window architecture, 7 mini-games, delivered in ~1 month.

Application Framework Developer & Audio Designer · Contractor

Blueprints UMG UE4 Sound Design Multi-Window